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I downloaded unity native audio plugin and i needed PitchDetection from it so i extracted scripts and DLLs i need. Testing it in editor worked...
I know its very old But i made non-euclidean tunels, inspired by OpenGL test with same thing It works but its better on OpenGL as Unity has a bit...
yes i did,and it doesnt show any errors,debug logs go on,and silently crashes...
I have created a game in Unity and published it on Android,it works on all types of phones,tested Note9 and P20 as well as Samsung Tab 2 from 2011...
So i made a game for android,its 2D game with 30 textures per level,15 level(some texture are same for every level and etc)Maybe 50 textures are...
Okay by looking at the log i decided to switch graphics API I built game with all APIs for android and the result was next Everything works fine...
I Assume this is the error,but how will I fix it? E/Unity (24870): Desired shader compiler platform 5 is not available in shader blob E/Unity...
So i added shader for magnification to my build,added it on include shaders in graphic settings.I set up everything and it works fine on some...
I need to create shader that renders sprite in rainbow colors but i dont know how,i created one for cube,but i need it for sprite in the shape of...
Im verry stupid,i fixed it,on if command in load(); i had , instead of . That way it didnt work
but it doesnt load complete script,i mean complete Load function,it only starts but it doesnt go pass if file,as shown in debug.log
ok so like this,this is console from build games its all working
I putted debug log on start of function and on the end of function Save,and its working properly on editor.Also on editor,load data is working...
There is an error on editor saying that path for loading doesnt exists
Android doesnt save my files,so everytime i open game again,it resets.I tested on few devices and all have the same mistake.Please help,here is...
It was saving files,then i deleted app data in phones settings,afterwards i finished level and unlocked new one,i exited game to check if it...
I think it does...there are no errors for saving,there are for loading,why?
Ok,so it still doesnt save it,also it doesnt save after reinstallation of game,or both.I dont know if somethings wrong with the script,debug log...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Runtime.Serialization.Formatters.Binary; using...
Ill send you code now,anyways,it doesnt save the moment i deleted data,i opened setting for app,and on storage i told it to delete App Data