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The issue is with string comparison of the message, so essentially, I'm going to have to create custom messages during Update() in the...
As far as my issue goes though, if anyone is willing to take a look at my UnityLoaders.js and UnityProgress.js files to find a possible reason for...
While I understand that WebGL should leave a lot of customization up to the user and their HTML, JS, and CSS skills, there is one major issue that...
Gonna bump this to say that in 5.5 I am able to use deferred on both cams and use Amplify Color. Was not able to do this before 5.5. Maybe they...
Hello iOS experts, Previously, my application was very smooth on iOS devices. That is until I added a graph as a render texture... I realized...
http://tech.akamai.com/attack-globe/nightly/CompletelyNewWebGL/ I guess you're right... This is a brand new folder and it seems to be working....
@alexsuvorov I'm resurrecting this. We turned off all caching and can verify that there is no caching happening. I am still receiving this...
Truth be told, this project is for a client whose entire business is based on smart caching. I should really have figured caching was an issue...
How might I verify that these documents have the same version? If I can verify it's a caching issue, I can track it down from there. Thanks in...
It does work with the caveat that the second mentioned error occurs.
I have built my application several times and posted builds on the web, but since updating to Unity 5.4, my builds no longer work. I was able to...
Image effects have to be written with a shader that is compatible with WebGL. There are some differences between WebGL and OpenGL shader syntax....
What does the developer console say about shaders failing to load? Anything?
I run into this error occasionally in my Android and WebGL builds, but finally noticed this in the browser console today....
Should also say that the code mentioned that is mine is the following: using UnityEngine; using System.Collections; using UnityEditor; public...
I'm actually working on an asset for the Asset Store which work with GET and POST HTTP Methods. GET is finished and POST is like 75% there. I...
The error actually just reared it's head again... Let me get you some information.
Well this is slightly annoying and slightly relieving... I opened an older version of my project and successfully built a WebGL version. Then...
So the other day, I upgraded to a the beta version of Unity because I was looking to use motion vectors in my project. But this introduced issues...