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As I found out: The "gamepad" has two sticks - left and right. The "joystick" has only one stick. My device (it's an RC) is connected like a...
For example, if I click on "listen" and move the right stick, it is detected as it should be. But when I move the left stick, nothing happens....
https://answers.unity.com/questions/922548/how-to-create-icy-floor-c.html You can use physic material
When I use AddForce on a non-gravity object - I have a perfect smooth run and a smooth stop - that's what I'm looking for. But I also need an...
The docs recommended sending updated NetworkVariable via RPC as a parameter, which is dirty, and I already rebuilt code, and instead of...
That’s absolutely crazy, every time you using rpc you can’t trust NetworkVariable. Also you cannot trust NetworkVariable is the same on different...
I have code like this: NetworkVariable <...>_var = new() [ClientRpc] private void F(){} void somwhereOnServer(){ _var.Value = somevalue;...
As said in the documentation "The lobby is automatically deleted when the last player leaves the lobby." But after I disconnected all...
I have some animations made in blender. Some of them imported fine, but some of them move away pivot(or skeleton). Imagine - when you run rotate...