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Looks interesting, count me in :)
I think if you have a game that's more complex than just a casual game a tutorial of some kind really is needed. At all the company's I've worked...
On a slightly different note both Game Coding Complete and Game Engine Architecture are great books with more of a focus on engine design. Still...
Cahoots has just released version 1.1.0 to the Asset Store! Big new features in this version: Prefab Control - No more prefab merges! Control...
You'd be surprised that that's not always the case. A lot of big teams just bang their heads against these issues like everyone else. I only know...
This is the biggest issue I have seen with Unity for teams. As the OP said its only when you start to hit teams sizes of more than 3 that you...
Quoting you on that ;) Partial classes should work just fine so long as both partial classes are named correctly and placed in the same assembly...
Thanks Paul, your feedback was really helpful for us during beta :) I think it is one of those things that you don't really know how much you...
Hi guys and gals, I wanted to announce that my company's latest package for Unity is now available on the Unity Asset Store! Cahoots is a vital...
Hi guys and gals, I wanted to announce that my company's latest package for Unity is now in Beta and available to purchase through the ClifTek...
I have also been hit by this issue. Whilst I can understand why the option has been removed it is not entirely transparent that the current...
Just as an example whilst this is the first full release for this asset, it has been in alpha for a little while. In that time it has been used in...
The demos linked above as well as the clips in the videos were all created in 3D space not using Unity's 2D settings.
Hi Lazygunn, The short answer is yes these behaviours work in 3D. The caveat with that is that the behaviours that deal with rotation operate in...
Hi Seldom, Yeah I do have several example scenes included in the Asset (They are also published online with the shiny new WebGL player here). I...
Are you looking for professional movement algorithms to control the steering for you game's characters, vehicles and other game objects? Do you...