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My use case is that I want to know the angle between an NPC and the player, to know if the NPC is seeing the front, the left or right side, or the...
@SilentSin I'm actually using that component but the issue still happens; maybe because the component requires Animator component anyways, it...
I think my case is even simpler: 2D Sprite animation: Walk 1st half of the animation the sprites just fine. 2nd half of the animation the...
You can see the problem very easily without even write code. if you had a 'x' value used by a single animation in your hole animation hierarchy,...
nevermind, sorry, i don't know how to delete this.
I made a level menu on a Scroll Rect with 30 levels on it, for a 2d puzzle game for iOS. I will add more levels soon, but I realize that when more...