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Hey sorry if this has been asked, but how do you disable/enable per scene? I have a launcher scene that I don't want this enabled in, but it seems...
I'm running into this as well. I filed a bug report, but it sounds like this has been a known issue for at least a year now. Is there any way we...
Bump, anything on this at all?
I agree, it's completely maddening depending on what you're trying to work on. For instance, working in AR you hit this issue immediately and you...
I'm having an issue where Alembic models eventually fail to load during the normal run of my application. Basically if I load/unload various...
Does anyone know why the rear camera image is noticeably blurrier when running in an AR app, vs. what the rendered image is on the default camera...
Did you ever figure out what the reason is behind ARKit's poor image quality? I'm kind of surprised there isn't more info online about this, it's...
So devs are really just building their project as a testing solution? Wow. No wonder there hasn't been an AR killer-app yet. This is some serious...
Thanks @SebLagarde, I was able to get something working based on your advise. I appreciate you pointing me in the right direction!
It's a well worn conversation on how to build a "shadow matte" shader (transparent shader that only shows received shadows), and Unity even has an...
Ah, I did figure out last night how to get it to work in HDRP if you're interested. You have to make an Unlit HDRP shader graph and in the...
@Bordeaux_Fox what do you mean exactly? Like you can make a Shadow Matte shader (transparent shader that receives only shadow info) for RTX...
@Matjio would you mind speaking here on if there are any updates to your most recent post, regarding Unity's efforts to integrate with the live...
pinging on this @AndrewRH . Could you please let me know what the current status of HDRP is. I'm not getting any output from Decklink in my HDRP...
Sorry guys, could you clarify - does this package not work AT ALL with HDRP (specifically in 2019.2), or is there only some features that don't...
Well, I appreciate the response. I'll just have to tweak my expectations then. Though, to be honest that sounds fairly dreadful over the course of...
@Blarp sorry to ping you like this, but you seem quite active on this forum. I'm at a loss here - do you have any advise on workflow in ARKit...
I'm a bit confused as to what developers are currently doing to iterate and prototype their ARKit 3 app while building on ARFoundations 3.0. As...
Hi Justin, thanks. I'll PM you those files tonight.
On one of my Windows 10 computers, Unity Hub 1.6.0 and Unity Hub V2 beta no longer open and get into the same circular license error. This began...