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I'm having difficulty right now as I'm trying to generate AssetBundles from prefabs that are in a Tarball Package. When I generate the AssetBundle...
I'm teaching game development and Android is a big component of the course curriculum, but not every students have real Android hardware to test...
If you're using the wheel collider and want to use the physic material to create different surfaces, well you'll found out it doesn't work ! Wheel...
I'm going to post it online, before I lose this script again ! create a script named: "enableWheelPhysicMaterial.cs" using UnityEngine; using...
I've been using Unity for 4 years now and one mysterious issue have occured from time to time when you export a mesh with mirrored bones. Once you...
Which version of Unity should I use? The one from unity official website (4.5) or the custom one Sony distribute ?
For NGUI I specified I was working on an older version 2.X and not the more recent 3.X version, that is much better, but hard to quickly migrate...
I got my publisher license last wednesday, and since I have ported two of my Indie games that are in-developments and started a third tech demo to...
Also, you should import the shaders from the (mobile) standard assets package! Their's a lot of transparent shaders that can be useful.
I was able to reduce this issue by subdivising the mesh to small triangles, so it doesn't clip that easily, and I put a cap on the camera looking...
Can you bake the color you want in the texture directly? I had to do it to make a fence with transparency and with the color I needed. I also had...
Forget the mobile transparency shader, use unlit\transparent cutout instead, it worked for me, but it's a bit heavier if your game is heavy, on my...
Hi, I'm currently developing motion recognition libraries for the OUYA trackpad. Currently, it works perfectly on PC and to some extends on...
Hi, my name is Marc-Andre and I wanted to share a modified version of the FPSInputController with support for the Right Control Stick to rotate...
Hi, I try to make a small game in Unity3D where the player has to bounce a ball as many time aas possible without dropping it. To guide the...
I was wondering the same thing, can you by any chance post the whole script that worked on your PC, the script as it is cannot run on it's own....