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The facilitator (used for NAT) address is accessible here: Network.natFacilitatorIP
Thanks for the idea but it's not for me to decide, and it's probably a bit late to convince the customer to switch now to a CAVE! Those 24...
Here are some screenshots: [IMG] [IMG] [IMG] [IMG] For now, digging is only using the bucket but making the soil collapse by itself is something...
Sorry if this post highjacks your thread, but I've learnt so much thanks to the forums in general and your post in particular that I'd like to...
It took me a long time, but I finally solved this problem! It boils down to this:...
I double-checked and the object is as I've described above: there is only one collider, the mesh collider.
Hi, I am trying to use a mesh we designed for an excavator bucket, and I've encountered a curious bug. The buggy situation can easily be set up as...
Erratum: the behaviour I described only happens within the editor. The Render call in the built game works as expected. Is there an editor option...
Hi, I'm trying to use Camera.Render() but I struggle with it. The method is discussed here so I hope someone can help. I disabled all my cameras...
Hi all, I've asked the following question to Jean as I work on a similar simulator: And his answer, reposted here at his suggestion: Thanks...