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Solved: my mistake, sorry, in the first script fixed the lines: targetHitX = hit.collider.transform.position.x; Must be: targetHitX =...
Hi to all! First of all my apologizes if my description isn't perfect, I'm a sound designer and my coding skills are not great. The issue: I'm...
Hey there! I'll start from far: I'm a sound designer and wanna make different footstep sounds that depends on cover (grass, mud etc.). And all...