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It also behaves oddly when using forward mode and Multipass stereo rendering without VR.
Could you please still file a bug report about this issue? That's not how things are supposed to work.
Has Unity fixed anti aliasing with WebGL?
Have you tried using box projected reflection probes? You could open the reflection probes in Photoshop and then use the Flexify plugin to make...
Fan-tastic!
Looks very good. Has Unity 5.5 particle changes helped with having the particles face the camera position, so that your particles work correctly...
@jack-riddell Here is the normal issue I told you about. When you look around, the normals are facing the camera look direction. The smoke stack...
@jack-riddell I noticed that your final emission value is 1.1. Is there a reason for this? I also don't quite understand why you have a multiply...
I checked it out. The light values make perfect sense. Thank you very much for this scene. Using motion blur to make the smoke animation smoother...
I didn't mean that you tried to scam anyone, lol, just that the error isn't noticeable. I wasn't talking about rotating around an object however....
@Martin_H Thank you very much. The sample count is irrelevant. Of course you can change it as it is appropriate. I attempted to simply create a...
@jack-riddell Absolutely great work, extremely useful. I took the liberty to tweak your normal baking Blend file. Here is my take on light based...