A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I was afraid that might be the only easy solution. Unfortunately it means doubling draw calls. I was hoping I was missing some other simple...
I am having a problem getting transparency to render correctly using the standard shader. Here are some details. Standard Shader Unity 5.4.1f1...
Nevermind. I found the solution in your video. I needed to go to the main settings tab and refresh all. Then the RTP LOD manager was created.
Using RTP v3.3 in Unity 5.3.4f1. When I add the relief terrain component to a Mesh (not terrain) the _RTP_LODmanager is not automatically...
I'm looking for this exact solution, for decorative Japanese style folding room divider. @baset I tried your example package but it does not...
I recently upgraded from Unity 4 to 5.2. In 5.2 the menu item for "version control" is grayed out in the Window menu. I'm aware that the Asset...
thanks jashan, this is helpful.
How can I create a custom font material texture to assign to a scoreflash element? For example, I have an LCD style font that I created using 2D...
Thanks again for all of your support Tom. Time to nail down a few remaining game bugs and we will be shipping 3 titles!
Actually fog was not the problem. We tried disabling it and the problem remained. We narrowed it down to one of our props that includes a fire...
@ Tomaszek Yes we are using Fog. We are using Unity 3.5. I will PM you about sending you a sample scene.
Hi Tom, Yes, we are in the final stages. This "flashing" issue is one of the last bugs we need to fix before releasing our title. I am using...
I tried switching to Forward rendering. This fixes the "flashing" issue I was seeing on the mountains. But it messes up the the terrain near the...
The only way I had success getting POM to render in RTP 2 was using the combined heightmaps option (method used in RTP 1). When I tried assigning...
Building a stand alone EXE, running on very high end PC. Using 8 layers, compiled for DX9. Using NM, POM, colormap overlay, distance based...
Here are links to the images: http://blossom.friendlysoftware.com/~eric/mountain1.jpg http://blossom.friendlysoftware.com/~eric/mountain2.jpg
We now have RTP2 working very well in 2 of our environments, thank you very much for your help throughout this process. The last issue we have...
We found the problem. The atlas textures were not set to have "read / write" enabled. Once we set this, the builds work correctly. Thank you!
This seems like a great tool, but I need it to support 8 textures. Is this possilble?
The terrain is displaying ok now on all scenes in the editor. But now when we create builds the terrain is not rendering correctly. In this...