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Thanks. That fixed it perfectly. Though I still would prefer if the lighting wasn't additive where it overlaps.
Yes I am using spot lights. I already tried point lights, but the effect of spot lights pointed at the game's plane, creates the effect I wanted...
I'm trying to make a 2D game that relies on light and darkness. I have tried the methods above (create Material with Sprites Diffuse and applied...
Thanks. I had actually just discovered "Camera.main.ScreenToWorldPoint" just before I checked up on this thread. I had tested it, and it works...
I'm trying to make a 2D game, and an important mechanic of it is to have a character follow the mouse's position on screen. I have found a method...