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looks like the newly announced Qualcomm 888 also has Variable Rate Shading support....
Eventually im sure they will, it really depends on what you need for now, you can always update it at a later time when its all proven fixed. I...
Btw i havent tested FFR, nor do i even know how to turn that on, i believe the last state was that you had to manually enable it over ADB, i'd...
THATS EXACTLY what was wrong LOL. i deleted medium and low and now MSAA works, THANK YOU EVERYONE. Btw i did not use any custom edits to URP, and...
ok i was able to copy the insides of com.unity.render-pipelines.core@7.2.1 into \Packages\com.unity.render-pipelines.universal\ And removed the...
Sorry a little confused by that, not sure where the package cache is, but i have been trying to get MSAA to work for weeks now on the quest....
I couldnt find any references for , afterRenderExists and requiresFinalPostProcessPass . in the entire project, what classes contain those?
Can you post the modified ForwardRenderer.cs it seems to be getting lost in the many messages above, and the links send me to 404's
Hi, I have an issue where i am using a win sock to talk to a separate application and occasionally the message is not received in unity. However...
NetworkInterface.GetAllNetworkInterfaces() appears to be broken in Unity 5.6.0f3 when built for headless linux. We run it in a Virtual Box VM....
When we set our lighting mode to use ShadowMask from unity 5.6 , our Shader Forge Shaders no longer receive Directional Lights. Works fine with...