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How would i go about emulating the players movements once it has found a platform that the player has touched?
Thank you! I switched from duckduckgo to google sometime ago, I never saw any of these links
Have you got any pointers on how to implement A *?
I have the general principles for a patrolling using a linecast and then chase the player on the x axis using the vector2.distance between the two...
Yeah it worked, still needs some tweaking, if i get it working well ill post the code here for posterity
I think i may have a way, would using onColliderExit work?
My guess for trying to implement Coyote time (a system that allows the player to jump a few frames/fractions of a second after they leave a...
Thank you man! It works, thats saved me days of agony, also wow, joined 2006! thats crazy. for those who come across this, this is in 2019.3 in...
My current movement script is below, how would i go about adding this feature into my script? I'm using the new unity input system and it's really...
i did end up fixing it by using the animation itself and enabling the collider under the properties bit of the animation
I'm making a 2d Platformer and when the sword is picked up the hasCollided Boolean has to be set to true and L has to be pressed, now im making an...
So im making a 2D platformer where a player has a sword, the sword has a boolean so that when a character runs into an objects trigger the player...
yup that did it, should've figured that... Thank you again. if this was reddit i'd gild you or something
oh wait, i figured it out, so i set transitions between then using coll as the variable, so now it works when i press the button, but it wont stop?
The animation isnt linked to entry. I put a debug.log when i collide, but that doesnt show up, the animation just loops Continually. I dunno how...
Sorry, but it doesnt work, it triggers on scene playing, do you know how to fix it?
Thank you!
So im making a script wherein if a object is collided with the player, the player does a new animation, then i want to do if the first...