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Hi Unity 2021.3.11 Rewired 1.1.43.0.U2021 Rewired produces 32 Byte Garbage. Not in every frame. Only sometimes. The screenshot is from a Debug...
I can't thank you enough. Now i know the concept behind. By the way: We have our game already at Steam. So it was very important....
The reason i am using 'internal' is modding. I need to specify which parts of the Game-API a modder is allowed to use and which not.
Hi Thank you very much. I am using VS 2015. The problem is, i dont understand the logic behind. If i use public everything is fine. I can not...
Hi As far as i know, the modifier 'internal' is used to keep classes and/or class-members public. With the restriction to be only public in the...
The List-Class has a Reverse-Method. Try the follwing: planes.Reverse();
Hi In the Unity-Installation-Folder are two different "UnityEngine.UI.dll"-Files....
Hi The output of "theVariable" gives me "false" instead of "true". The variables "start" and "end" have the correct values. Can someone explain...
Hi ice-cupe I did the programming side of Splineworx. Because we are in the beta-phase we have to kill some bugs. But we expect that we will...
*bump* (sorry, it's very important)
Hi We noticed the same 'hiccups' in Unity 5 while loading level files additive-asynchron like in Unity 4. What is the reason? Currently we use...
Perfect. Thank you.
Hi I like it to outsource a lot of code to a managed DLL. Will this code also be considered by the IL2CPP-Converter? Greetings
Hi Last year, the videos of Unite 2013 came with a huge delay (except the keynote). What was the reason? Can we expect the videos of Unite...
I worked several years with Torque. Believe me, it is no fun to modify the source code of an engine. You need weeks/months to understand the...
I had the same problem under SteamOS. Maybe the used Standard Font is "gone". Solution: Use your own GUISkin with another Font. Then it works...
David Helgason said in his blog: "...SpeedTree is integrated..." What does it mean? #1: An importer for Speed Tree Models (we have to buy a...
Hi I wrote a small application to detect inputs from the keyboard, the mouse and a gamepad. I am using a XBox360-Controller under Win and OSX....
@joncham: Thank you very much. It works now.
4.1.1: The same "native-DLL-String-Bug" since 4.0. (Case 533967)...