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https://assetstore.unity.com/packages/tools/utilities/gpu-instancer-117566 This looks very promissing, but I have no idea if this really helps....
One of the Important things is, that the a thrid Party addon has to work with the already existing stuff €67 for one teammember is at the momment...
I was able to Reduce the Batches (baked onclusion) below 1000, for some view directions. But still PrepareSceneCullingParameters took most of the...
I was able to optimize the LOD's a bit and reduce the batches to somweher between 4000 and 8000 I attached a Screenshot of the Profiler expandet...
There are about 8000 to16000 batches, depending on the view direction. Sounds quite a lot, but the whole world is far from finished.
Hello There, I noticed a massive CPU impact if I add more Trees to the Terrain Ok the objects are Trees for the Terrain but not really trees....
according to...
I already tried some differnet settings, but the dark parts are always getting bright. Is there a way to disable the dynamic gamma/brightness...
Hello there, i want to record some footage for my community, but open broadcaster only records a single frame of the game. Almost everything is...
Hello, my project is getting more and more shape :) So I tried to make a Cave, as you see (screenshot) the cave-entrance looks a bit to bright....
Hello, No the water uses distortion. I investigated trough my Project: For some Reasion 'Transparent Depth Prepass' was enabled. Disabling it...
I have already did this, as you see in the Video, the background light behaves just the same. The Samplescene in the video does not have a...
Hello, I attached 2 screenshots which shows the problem. The leafs of the Tree are not visible under the water surface, which looks a little bit...
Hello, sorry for double posting, but getting this working (day/night cycle) is kinda critical for my project. I have made a Youtube Video [MEDIA]...
I already tried a day/night cycle of 1 hour and sun update ervery second, but there is still a flickering effect. Update: I Tested this with an...
before updating to HDRP 7.2.1 I noticed a memory leak in the editor. But updating ervy frame is required to have nice and smooth transition of...
The If statment is new, as I said, the background lighting gets updated if the sun stops moving So if move the sun ervery 50ms this is the...
Its on Realtime. I have now this workaround tick -= Time.deltaTime; if (tick <= 0.0f) { tick = tickLength;...
I already tested this, nothing changes. Only If I disable the Updatescript for the sun rotation.
I have tested some cases, erverthing should be realtime. There is no baking active.