A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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One workflow improvement I might suggest here: You can use the SHA-1 fingerprint of the signing certificate instead of the Name and Team ID. That...
Anyone found any workarounds on this one? We're having trouble with it blocking our development (using 2019.2.15) - going back to 2019.2.12 isn't...
Yep, that's what I see as well. We're also on Unity 2019 on our current projects, and will be at least through release.
We had the same issue - it was turned on automatically when that feature was added, even though it's definitely not something we want - using that...
I did. That unfortunately doesn't help with problems building from the Xcode GUI - and has security issues with having to include passwords in...
We're hitting this in both Xcode GUI and command-line non-cloud builds since updating to 2019.2 (currently on .15, but it was also an issue with...
Usually I hate to resurrect long-dead threads, but the "Please provide an auth token with USYM_UPLOAD_AUTH_TOKEN environment variable" seems to be...
It turns out that works until macOS decides to automatically "fix" the installation and delete the symlink.
Even as a stub, it pulls in other unnecessary modules: ArgumentException: The Assembly Purchasing.Common is referenced by FacebookStore...
I'm developing a console version of an existing app that uses UnityIAP. On the console build, it fails because it tries to include...
I reported this over a year ago (July 2018) with a project to reproduce it. Unity's response was: The ticket (1056614) is still open, and it...
Every time. You could use the "--notarization-info" option of altool to poll the status of the notarization instead of waiting for the email from...
A note on entitlements when notarizing for those who might be running into problems, especially when dealing with Steam: Mono (which you have to...
My process for getting new builds on Steam is: Export a build from Unity Remove .meta files from the .app bundle (causes codesign problems if you...
I was researching why and update with no substantial content changes was showing up as a 50MB increase on a 190MB app. It turns out a large part...
That's pretty close to the workaround I came up with: install Xcode 10.3 as a manual install (downloaded from Apple Developer website), and then...
None yet. We're hoping for a reasonably quick turnaround from Unity instead of spending time finding our own fix since this will be affecting more...
Just to verify: this still occurs with 2018.4.10f1.
Apple just pushed out the official release of Xcode 11. That removes the older macOS SDKs and only includes macOS SDK 10.15. The current version...
I found it pretty straightforward with 2018.4.4 through 2018.4.9. I have a post-process ant script that will codesign the app bundle generated...