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I have tried cloud build before and it used to crash just trying to build a new empty project. Trying to build iOS now, I thought hey maybe this...
Just watched [MEDIA] Basically it is done with polygon subs-traction and recalculating colliders. So they are actually removing polygons like I...
It is also similar to https://play.google.com/store/apps/details?id=com.water.balls&hl=en_US
Thanks for the reply. I think you need to play it. I tried DepthMasking (but I am sure this is not what they are using). I am not sure I can...
Trying to find a way to implement something like "Drawing in sand" or "Peeling". Basically reconstructing geometry from a mesh into a sub mesh...
As I am using 2018 I decided to go back to standard. The game + curvature works fine if in my endless runner the player/camera are static and I...
Hello, I just imported the package into my project hat has Lightweight renderer. I opened the ReadMe file and there is no mention of "Lightweight"...
Currently the Unity IAP is prompting the user that this is a free purchase, It would be great if they send us (as developers) that info too so we...
On iOS, if a player removes and re-installs the game, we do not know that he already purchased the non-consumable until he clicks on "Restore...
Hi Jeff, I am not sure that you have understood my issue. iOS Restore is a separate method and I agree, but there is a specific scenario: - User...
In the current implementation, any IAP goes to the IStoreListener function ProcessPurchase . There is no differentiation being made between a new...
Currently project names are read from the "Folder" they are in. It does not make sense, at least in my use case, I keep project source code in a...
Thank you
Hello, I have a TextMesh Pro object that uses a sprite asset. I have set the Order in Layer field, when the game runs the text is rendering fine...
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Using Unity 2018 3.0 The bug happens on both iOS and Android. We have a nested UI (several menus that activate each other etc.) On editor it...
Update: I removed all conflicting aars and updated graddle template to ignore translations. It builds ands I an receive a scheduled notification...
Hello, I just purchased this plugin but I am unable to build. I am using Onesignal SDK and other SDKs and getting some conflicts: 1- The android...
Yes it is was working on testflight but bot after release. They worked after release as soon as apple approved our update which is weird
yes, we do this in our games, you need to implement "public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e)" Do a client side...