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Hi, I am wondering if this asset works with the Spine animation asset. Here is the LINK to the Unity runtime package that includes Example files.
Hi, I am wondering if this asset works with the Spine animation asset. Here is the LINK to the Unity runtime package that includes Example files....
Yeah, you understood correctly. And blur effect is just an example, I might have to apply different effects. Thanks anyway for your suggestion....
Hi. This asset is gold, but I currently have a strange problem that is specific to me to solve: What I want to achieve is to limit camera effect...
OK, thanks for giving it a try anyway:)
Thanks @Zarlang, I`ll wait for your news
Hi, the concept of this asset is cool. And I am wondering if it works with skeletal animation assets such as Spine. The runtime and example files...
Not a problem at all. I am just exploring all the possibilities to use it currently. Take your time
Hi, this asset is very useful. But I ran into an issue: I was playing around with the 7th example ecene, Masking Part. I found that if I enlarge...
Hi, is there a way to mark the shot angle following the rotation of the object? the translation following works well. I wanted to add the function...
Hi, I hope RotateAround would be implemented soon. I searched the forum and found that you had that in your todo list for quite a while, over a...
Thanks a million, neuecc. You saved my day, and allowed me to see more diverse ways to utilize Rx.
Hi,neuecc I am still struggling to wrap my head around Rx. Now I have a stream which is returned by EveryUpdate() where space bar is pressed. I...
I think you should subscribe to a reactive property insead of a property that can get a reactive property
Many thanks. The problem is solved by moving transform.rotatearound to FixedUpdate() alone. The excution order does not matter in this case.
Thanks for the reply. The reason I need to use transform.rotatearound is that my player object needs that since it might not be affected by...
Hi, thanks for bringing this asset to life, but I have an issue with it: I need to creat a circular world similar to your galaxy demo. Before...
Thanks for all your help
Thanks for replying, I was misled by the name "ReactiveProperty", it turned out that they are regarded as fields. And actually what I wanted to...
Hi, I have a question: Is there any way to get or set a reactive property dynamically? I mean, by using a string of the property`s name, to access...