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Currently, the version of the output FBX data seems to be 2015, but I would like to specify the FBX version and output the model, is that possible?
Looking forward to it! Best regards.
Hello When I change a BlendShape value in Unity at runtime and then output the FBX, is it possible to include the BlendShape value in the FBX as...
Thanks for the reply. As you pointed out, I confirmed that when I select a vertex in ProBuilder and move it, the duplicate vertex is moved with it.
Thanks for the reply. I understand. I look forward to your updates.
1) I'm sorry, sir. I did not know that specification. Let me ask one more question. According to the spec, the vertex is supposed to be split in...
SkinnedMeshRenderer with a BlendShape does not create a mesh when I Bake a Mesh. How can I fix this problem? [ATTACH]
Hi there. I have purchased the FBX Exporter. Nice asset. I have a few questions that I would like to ask you to answer. First question. When I...