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This is a pretty old feature(by now) which was implemented for cases where you want the OnCollisionXX / OnTriggerXX methods to fire without the...
Just query for overlap like in the example in either Update or FixedUpdate and resolve the overlaps with ComputePenetration. I find it's best used...
If you make them kinematic and enable static/kinematic pairs, you'll still receive OnCollisionXX-events without the actual collision resolution....
So this thread is still alive, huh. I'm pleased to see quite a few new additions since the last time. Recently got back to toying with Unity and...
This S***'s REALLY annoying. Unity 2021.3.14f and every time I save a C# file i get "reloading script assemblies". This seriously needs to be...
I've used a similar thing but way older and built on solid proprietary ground. A type of VR headset, but it was more like a welding helmet and...
Depending on the level of detail you're aiming for, you'd have to model a system to keep track of temperature and distribute heat and use this...
@yant Do you have any spoilers regarding what PhysX/Box2D related stuff will make it into 2018.1 beta, if any? Also bumping regarding the VHACD...
How are you moving the character? If you're moving it directly through transform you'll run into issues like this. Rigidbodies respond to...
Oh, good to know! Yep, you explained it well, thank's. :). On another note, I saw "VHACD" on the roadmap, any news on that?
A mesh collider consists of triangles, and for collision detection it makes sense to have access to that property, however, if a mesh colliders...
Something which would be nice, if you could look into it, would be to expose a triangle property of the mesh collider. EDIT: come to think of it,...
This depends on what you mean with "Physics". I think there's a pretty fat line between intersection testing, depenetration and full blown...
First attempt at summoning @yant
Physics.OverlapCapsule(or OverlapSphere) and Physics.ComputePenetration to the resque! Just check your surroundings with OverlapCapsule to get...
I made a similar thread here: https://forum.unity.com/threads/any-plans-on-exposing-more-of-physx-to-the-scripting-api.498464/ Much appreciated...
:/, oh well.
Is this fixed in beta 3? Didn't see anything in the changelog about this, might have missed it though.
There are some geometry / mesh queries in PhysX that haven't made it to the Unity scripting API which forces users(such as myself) to implement...
PartyBoat: I don't think this is meant as a generic sliding mechanic. It's more like a way to separate walls from ground. The controller should...