A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I saw this news https://www.digitaltrends.com/mobile/google-maps-unity-supported-augmented-reality-games/ I have been looking for some native...
I just took a look at my old stuff and saw here that CETO has been deprecated. Just want to wish you all the best in future. What you did with...
Recently I created a photogrammetry setup to create 3D models from real life model cars and so on. I got it to a point where I can reconstruct...
Yes, you are right. I did not see this. It is in the opaque queue. I have not done it myself, Justin from CETO Ocean tried the SSR pack after the...
Finally some kind of underwater particles. Done with a crazy workaround because CETO can not do under water particles. Aquas can do them, but...
Is it possible to have particles and/or transparent materials under water with Aquas? Like a glass dome or bubbles. Or would the underwater shader...
It is absolutely possible to have SSR on transparent sufaces by shader modification. The post #565 above uses SSR on an transparent ocean surface....
I tried the solution in point 2 above to get transparent particles to work properly under water and it works, but the approach itself to render...
High wave oceans with phyiscs based speedboats, submarines and vehicles I got interested in video game oceans with really high waves some months...
I like the furniture! There is a small room left in the apartment that I could 'redesign' and put my development machine in while doing the ocean...
hmm, I will probably try in that order the next days: 1. Move underwater depth texture after transparent queue instead of opaque. See if there...
That did not come across well. I do not want to use the second camera at all, because putting underwater cliffs etc in other layers is not...
Hi, I am looking into workarounds to get particles working under water. The second camera + layering works, but with the big disadvantage that...
I use the global fog in the Lighting Window (Windows Tab -> Lighting -> Fog). That fog affects the transparent ocean as well and I can fade the...
I have a hard time finding the PhysX maximum depenetration velocity setting in Unity. Is it in the engine? Or is there another setting taking care...
Hi Scrawk, me again. I am running into some sort of height cap for waves. The wind speed is 30 and most waves pass below the cap, but the big...
Hi, I am relatively new to Unity and noticed that the convex collision which you have to use for moving physics objects (non-kinematic) is quite...
Thank scrawk, that helped. Also reducing the clipping planes far of the camera helped with the artifact (it was on 20000), as well as increasing...
Hi, I worked some more on high waves. There is an artifact in the projected grid (I think) where depending on the camera angle the water surface...
Regarding the assetstore SSR Pack, I have not tried myself yet, but Ceto support was so friendly and tried after Plawius from the assetstore SSR...