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I am not that worried either. What I find troublesome is the lack of communication and the decline in the quality of user support from Unity.
I'm in the same situation. And I don't get any replies from the ticket I created with Unity support. In fact, I have 3 tickets opened with them in...
The orientation is mostly due to the AR tracking. If you go into the ARLocationOrientation for instance, and check 'Measure Only At Startup' it...
Yes, it's another thing entirely. But probably the bigger issue is AR tracking stability. Send me the details when you can, so we can try and...
That's what I thought! Thanks!
Hi! Just logged in on my publisher page on the asset store, and all my sales data is gone! The system seems to be slow too, so maybe is a...
What is GVR? You can write custom location providers, so you can probably write one for external equipment. For the floating objects I would...
It's quite explicit on the page and on the docs that you need to install AR Foundation. Now we also support Vuforia actually (update pending for...
For objects that are really far away I would say it depends heavily on the compass accuracy which, in my experience, can vary a lot from device to...
I don't think it will work indoors very well. Unless there is a good way to get indoor positioning with Unity's LocationService.
Hey guys! I just released the 'AR + GPS Location' package on the Unity Asset store! My first release package actually! It can be used to create...
Hey, I have just released a package for location based AR! It's in it's early versions, and the Idea is that we will add features according to...
Hello everyone, I'm trying to place objects in a scene using real world GPS coordinates using AR Foundation. My problem currently it that,...
That can be done, but it's a little bit more complicated... You need to do some image/face recognition stuff. First you need to have a face...
Hey, guys, I have a half-finished project that I made for a client that didn't go trought. It's a project for Unity mobile, where the user...