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Christ ! i was suspecting it would be something like that !
So , can you do that ?
Sorry to disturb this old post .... so is it possible ?
Update : ok i figured it out on my own , It's actually pretty simple:p if (Network.peerType == NetworkPeerType.Client) {...
Hello ... I have two local players (client-server) and i need to execute a method on the client scene and return the value to the server...
you can make a Boolean variable (card_back) ...... if it's true show the back card image (sprite) ... if it's false show the original card face
I'm creating a traditional card game (very similar to "rummy") , but with different rules , i have finished the AI and now the player can play...
Right now the game doesn't have any prefab , is it essential to create one ?
I hope you make a tutorial about this game dev steps
i saw this sample http://forum.unity3d.com/threads/blackjack-sample.379192/
Hi , this is the first time i try networking in unity , and i need some "guidelines" , my game is a simple two players card game , each one have a...