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Thank you, kstorey. I am using drives on the fingers (yields the best friction); I’m not sure the current Unity API allows for Articulation roots...
Ran a small experiment with the Articulation Bodies to test their stability vs rigid bodies; it's much more stable as long as certain rules are...
It turns out you can do Gauss-Seidel in parallel if you use Graph Coloring (which divides up your vertices/constraints into a set of mutually...
I don't believe there's a way around allocating a NativeArray that's as big as the number of values you expect to receive, but if I recall,...
Check out Keijiro's Async GPU Readback example here: https://github.com/keijiro/AsyncCaptureTest
There doesn't appear to be any way to undo a commit (via Unity's interface or the web interface). This seems like extremely basic...