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Hi there, Assuming that the Mesh and the combined Textures/Materials are serializable (i.e. Meshes vertices, triangles, UVs, etc fields can be...
Hi there, Please could you contact us on moodkie.com/contact with your query so that we can provide support as we can now only answer...
Hi there, Saving and Loading Materials is done using the normal ES3.Save and ES3.Load methods (though this will only work with Materials which...
Thanks for creating a new ticket, I've just replied so please let me know that you've received this response.
Hi there, Yes, that's a good idea. We've responded to your ticket and didn't get an undelivered email back so it indeed looks like there's...
Hi there, Please could you create a support ticket at moodkie.com/contact with the code you're using to upload and download, and when you're...
Thanks for the clarification. Auto Save saves to the default file, so the example will still work because it uploads and downloads the default...
Hi there, You shouldn't ever need to modify any of the scripts included with Easy Save, and I'm not aware of a script called 'ES3CloudManager',...
Hi there, Please could you send me a link to the basic project you've created along with your order or invoice number and instructions using the...
Hi there, ES3Cloud and Auto Save are two separate things, so firstly you would follow the Auto Save guide to save your active state:...
Hi there, Saving happens synchronously so there isn't progress to be reported. In the vast majority of projects saving is so fast that it happens...
Hi there, You can catch the FormatException and react accordingly. See the Error Handling guide for more information:...
Glad you managed to resolve the issue. All the best, Joel
Hi there, I don't appear to be able to replicate this and I've had no other reports of this. Please could you replicate this in a new project...
Hi there, Sorry, I'm not sure I understand. Please could you point me towards the request flagged with Research Required. And by "all of your...
Hi there, This usually means that the save data you're loading doesn't match the type it's being loaded into. Usually deleting your save data...
Hi there, You can find information on how to make the Image's Texture read/write enabled in Unity's docs:...
Hi there, As the error suggests, you need to make the Image's Texture readable for the alphaHitTestMinimumThreshold to be saveable. Alternatively...
Hi there, Are you using the latest version of Easy Save? I don't appear to be able to see anywhere in ES3Internal.ES3Stream.CreateStream which...
Hi there, We only current create sample projects if there is significant demand for them as they take some time to prepare, and this is the first...