A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@dlevel, so if I understand correct, for each tree you have you have a separate GameObject containing a harvest script representing the same tree....
@dlevel, the answer is most likely yes, however I don't understand your setup. Can you provide a few screenshots with notes?
@dlevel, happy I could help
@dlevel, have you installed the required asset: https://www.assetstore.unity3d.com/en/#!/content/25600
@dlevel, thank you. I'll get back to you.
@dlevel, I'll have a look at it. Could you supply me with details of the issue you're experiencing?
I would really like to disable auto import as well, but only for 3rd party 3D application files like MB, BLEND and LWO. Please consider up voting...
I figured it out. I had to activate my pro license in a non-beta edition of Unity on the same machine for the beta edition to read.
I got this e-mail from Unity asking me to help testing the 5.4 beta version. I have downloaded the 5.4.0b2, installed it and started it. I've also...
Sorry for being late but maybe this will help others. My experience was that it was required to assign either AppDomainSetup.ApplicationBase or...
@wightwhale, you could try search/replace CapsuleCollider with the collider you want to use. MeshCollider won't work though. Just make sure to...
@diccon, sorry I missed your question. The algorithm is not deterministic so I advice not to be using it during game play. With a bit of C# effort...
@MattGen, thanks for starring and watching. I thought about it being Unity that adds the preview guy. But then I decided that it wasn't due to...
@MattGen, this is how i know the FBX contains texture. 1) Copy one of the animations to an empty Unity project 2) Select the animation file...
@MattGen, how does that remove the embedded textures from the FBX files?
Hi, The standard Characters package.. [ATTACH] ..comes with a bunch of animation files.. [ATTACH] I would like these animation files without...
I forgot the "normalized" property I told you to use on the velocity. You need to append ".normalized" after "this.playerRigidbody.velocity"
Sorry, my bad. Just replace all "Quaternion" in the file with "Vector3".
OK, goal based agents might be overkill then. Good luck
I wouldn't call it glitchy, but you could add smoothing into the code so the camera wouldn't respond to fast. public class CameraController :...