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https://github.com/sachaamm/ecs-bug-unity-project-example I've made a project for you, with the reproducable bug Open "Assets/MyTestAlex",...
Hi, i noticed a Unity Entities Bug / Limitation. Converting a gameObject structure to entity via Baking process is limited to gameobject in...
How to include non uniform scale in the collider data ? so physics collider pooling won't be possible :( What i want to achieve is : i have a...
Applying PostTransformMatrix Disable Physics Collider What i want to perform is to create non uniform scale colliders for physics. My Code : var...
Hi, i need to instantiate colliders from my building prefabs. I'm baking prefab entity in a basic script. What is not understandable for me, is...
Indeed, now it works ! Ok now i got it, PhysX simulation was disabled. Thanks
Can you just explain me why WorldFloorPlane is not anymore considered in Physics.SphereCast function in the second case ? ( with a subscene...
I'm in Unity 2023.2.14f1
[ATTACH] [ATTACH]
[ATTACH] As you can see WorldFloorPlane is not converted, this is "Cube" gameObject which contains a Rigidbody and BoxCollider which is converted....
The WorldFloorPlane is not converted. This is another GameObject ( a cube with a rigidbody and a cubecollider ) which is converted
how a converted gameobject with collider and rigidbody can affect a sphereCast ? why it is happening only when a rigidbody is attached to it ? why...
I know, but aren't colliders existing in both worlds ?
What are the exact steps you took to verify the functionality works in specific cases? -> The line sphereHasDetectedHit =...
Hello ! I've got an asset processing a sphere cast. The sphere cast is detecting if the player is falling or not. This behaviour is working...
Hi, this is a general conversation about a feeling i've got for a moment. I'm working with Unity since 10 year, i've seen many evolutions of the...
This is a bug, if i'm inserting the entity from a subscene this bug occurs, but not when the entity is instantied via code
My version of entity is 1.0.0 My problem is that i can't destroy properly an entity with an LODGroupComponent associated with This is my code : //...
This is happening when i have a project open and i launch another project. in this case i have to kill unity editor and unity hub and restart the...
This is even occuring with simple mobile project, ( 2022.3.14 ) without rider launched. This is so annoying, i have to kill unity editor and hub...