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Made the same mistake, would never figure it out! Thank you!
@IrrSoft Hey guys - Happy New Year. Quick question - is it possible to use your PIDI Planar Reflection 4 on not-so-planar objects like roads?...
Thank you @reuno! you are awesome!
Hey @reuno, Is there any update around the corner? I would appreciate removing UNet, which is no longer supported. To run this asset on Unity >...
Thanks @reuno I've tried your approach but it's still affecting the top speed. I've planned to have only 3 performance stats: top speed,...
hey @reuno, another two questions: 1. how to change acceleration? I've touched every possible setting in the solid controller and couldn't find a...
@reuno -> Do you have a plan to add gear box system to the solid controller?
Nope. What do you mean by not moving? Is it still showing "Wating for Players" and no one can move or only the other player can't move?
@Pixelnovo -> I had the same error. There is double initialization of OnlineLobbyUI in PunLobbyManager. Remove this line in PunLobbyManager:...
Thanks again! I've forced the unity to disable the POM on a phone, but it is not much better. I mean the framerate is in range 12-16 but...
2018.3.0f2 ... because of other assets I cant switch to 2019.1
Hi @reuno, unfortunately, I have this issue too. Everything is fine in the editor however when you deploy any default scene that uses solid...
None of those is working.
Nope, to be sure I've just created a city from scratch with disabled POM, and it is still there.
You are absolutely right! I can clearly see the difference in the editor when I'm changing POM so this means it is working inside the editor,...
I've just tried it with disabled POM, nothing is changed. At least you get the same performance on S8 as I get on P20 Pro. I must be doing...
@olix4242 you are probably right, I've faced a similar issue with LG L7 II which had problems with GPU drivers. Will...
@JBR-games nice trick! I've just checked exact same scene (default MegaCity complex with generated 1) Street Layout and 2) buildings) on iPhone...
Nope, no improvement. I've halved the texture and I've even quartered it, and finally I've removed all the textures - and still, there is no...
It is already set to "Per Texture", but thank you for trying to help. I've made some more investigation on this mobile performance topic and...