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After converting the optimizers to V2 and deleting the V1 folder, I had lots of broken elements in the prefab ("LOD Set-...") that were...
Great work! :) Thanks! :)
Ok, thank you! Could you consider adding this as a preference in the future? Because code changes are overwritten with each update. Probably turn...
Hi! Just got your asset and the usage is quite nice. Adding it to lights and particles didn't increase FPS yet, but I am still trying. :) I...
Hi! Thanks for the quick reply. From the .shader file the previous version was "Version=16900" This simple script cannot be saved now, it can...
The current update killed the Custom Expression node. I am no longer able to save my shaders. When set to Create it now expects a return. I...
For anyone REALLY wanting to use 2019.2.2f1: I fixed that behaviour for me by copying the Visual Studio Code package from the Library/PackageCache...
I have exactly the same problem (I think). After upgrading to Unity 2019.2.2f1, everything I double click in the project tab is opened in VS Code...
Is there any way to change the background color or caret color of the text field in the custom expression? The caret is pretty much invisible. In...
Glad I could help. :)
Not using Visual Studio, so this is not really an option as I do not want to download and install the whole Visual Studio for this. But your post...
Hi! Since I updated to one of the most recent (official Asset Store) versions, there is a bug with the Unity Shortcuts. Ctrl + 1, Ctrl + 2 are...
I have the very same problem. Tried installing all kinds of .NETs, mono and other stuff. Nothing fixed it (yet). I changed the target version in...
+1 from me as well. Unfortunately it is unusable for me like this. Installing stuff on C is a no go.
I have the same build errors. I can only build the game when I remove the asset which makes it hard to use it. Unity Version: 2017.2.0f3 PS: As...
The custom expression node is so very convenient, because often if can replace a lot of node that would otherwise make the graph less managable,...
The left image is from before, the right image from opening and saving the shader in the new editor versions without changing anything. If that is...
Thanks for the update. The transparency (almost) stays the same now. There is a new problem, however: A new line was added: #pragma...
Unfortunately not. It changed visually and was back to the old state when I switched it to "transparent" in the shader editor again and saved it....
When I loaded an older shader (Version=4002) in the new version (Version=5004), the transparency switched from "alpha:fade" to "alpha:premult"....