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Indeed, George Foot, but I think destroy is the worse. The reason being we can destroy instantiations and put in checks so they don't initialize...
Yes, Cod, but that is a client sided solution, and therefor not secure. For example: Lets say I use that solution in a client such as if...
Yes, however, while I agree the server should be the only one able to call it, clients can still call it using Unity's networking. It would be a...
I have the same concerns and haven't found a solution. I guess you could always go around and use .net sockets, but that becomes very tedious very...
Is there any way to stop clients from calling Network.Destroy? I find it nearly impossible to have decent security when a client can go around...