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I spent weeks emailing back and forth with Unity folks to end up saying it was my ISP's fault. I'm don't think the ISP can do anything to be...
Thanks, it worked! :)
Oh thanks for the idea! By the way, is there any way to get the road forward direction at a distance via script? So the objects travelling it via...
Ok I've checking it and now I think I get how it works. One question though, I have a vehicle that is controlled by the user, and I want to know...
Hi raoul, I don't fully understand what ERRoad.GetPosition function says in the api manual: What does float distance value mean? Is that a value...
Wow, I was quite uneasy because I'm in a hutty and it popped me after being playing with serialiazing some json, and first thought was I messed...
I made I typo writing it before, "Default active state for each marker" is off
Thanks to @swnc too, Yeah you're right I was doing that. - - - It was not all my issues with the SideObject API, though: I think I've figured out...
Ok I followed @swnc advice, but still have issues, just to be sure @raoul: ERRoad.SideObjectMarkerSetActive(SideObject obj, int markerIndex, bool...
I am having a very similar issue to the one swnc posted, and I can't figure it out what it is. I'm trying to add a sideobject to each road in a...
Hi @Schazzwozzer thanks a lot for revising it, I've made some quick tests with it and didn't get it to brake at the correct distance. But maybe...
Tried quite a few deceleration and delta values (I kept deceleration near to the first value calculated by my code in the first post). It reaches...
Thanks for your post, I think I understand the general idea behind your solution (haven't tested it yet), but just to be sure I'm getting it: 1 -...
I've been trying your suggestion (with 0 drag and all) but more or less got the same results. It stopped faster because of the suggestion of using...
Ok I'm gonna try that, one question though, if mass is 1, is does not end up with the same result ForceMode.Force than ForceMode.Acceleration?
Always after 5, 10, or X meters... It's a parameter. It should do it at max speed or while still accelerating in z-axis. Right now it does not do...
Cross-thread I have an object that only moves along Z-axis, its rigidbody has a mass of 1 and a drag of 0.2. That object accelerates till...
Maybe is because I created a new Road Type with the same name and same values than in the old project instead of exporting the Road Type with the...
Ok, I've just discovered the Multi-Scene editing feature of Unity. My apologies. ---- I don't know if this is an issue of ER3D or maybe more...
Hi! thanks for the thoughtfully explanation. I meant a single road object, but in this case the network only has the road to be exported so I can...