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It says "The API works by having you provide an array of bounding spheres. These visibility of these spheres relative to a particular camera is...
I haven't done Occlusion Culling myself but it seems it has some sort of sorting objects before drawing so rendering resources are not wasted. If...
OpenCL can render on OpenGL textures but this project does not support that feature yet. So it only computes stuff. But it can schedule multiple...
Did you mean sketchup-like drawing/building scenes? Any info about its benchmarks? How does it render stuff? If they are already using gpu...
Now OpenCL 2.0 dynamic parallelism is supported with v1.4.1 https://github.com/tugrul512bit/Cekirdekler/releases/tag/v1.4.1_update2 "Also...
Here is an image processing pipeline made with v1.2.11's "single device pipeline" feature within hours: [MEDIA] creating an already-known...
To optimize for single-GPU-only scenarios more, async enqueue mode is added with v1.2.10 https://github.com/tugrul512bit/Cekirdekler/releases...
Here is a runnable demo of pipeline feature: download but it gives some error(%50 of the time, may need to try 1-2 more times to make it work)...
For just sqrt(sin(x)*sin(x)), its %100 faster than parallel.for, parallel for is like %80 faster than linq because linq is creating copies. This...
Now API has "device to device pipelining" feature which can attach a different GPU per kernel and run consecutive kernels concurrently with help...
Since youtube not asking for money ever, I keep filling it with GPGPU videos: [MEDIA]
This example demonstrates R7-240(a low end old amd card) and a RX-550(a low end new amd card) computing at the same time: [MEDIA] it seems like...
Here is Conway's game of life planet(needs Cekirdekler v1.1.9): [MEDIA] here are codes(you may need to change the...
Did you try to make it yourself by using 5-point stencil? Or any odd-point derivative?
Youre welcome. Also don't forget to use tesselation, instancing, skinning and similar things where applicable. They can save some bandwidth for...
batching all static objects to reduce draw calls. not batching all or maybe batching with some depth so they don't disappear in groups, just the...
I wish they don't copyright water and air as both can be re-used just like software and art. Actually, using someone's art makes that one more...
take this as a grain of salt: [IMG] [IMG] https://ibb.co/gnDsQk [IMG] http://pasteboard.co/66ADRnvLb.png
What about DX12? Does it give easy opportunity to multi thread rendering? Implicitly or explicitly? For example, doesn't let me use Parallel.For...
https://github.com/tugrul512bit/unityTestMeshDeformation now it creates sphere infront of camera so doesn't need any prefab don't forget to put...