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I had a problem like this with the SteamVR plugin when switching between unity 5.3 and 5.4, the asset store downloads different packages from the...
Hey, I've updated this to work with Unity 5 and included a UnityAppender and a helper for wrapping some of the features of the Unity logger with a...
I've been using 4.6.1 for a while now, and haven't experienced it since, seems like it's fixed in that, at least for build. Not sure about asset...
My bug is still Open, so I don't think it's been fixed yet :\
Yeh that's right, the folder should be called exactly Resources and be under the Assets folder somewhere (can be within subfolders of that, as...
Yes you should be able to do that, eventually you'll probably come across a namespace that won't work with with unity because it's not .NET C#,...
The Microsofts version of .NET C# similar to Unity's, which is Mono C#, C# uses the equivalent of .NET 2/3.5, you can see the comparison of .NET...
Thanks for the explanation, it's a good idea optimisation wise, then you would be able to use masks to hide entire screens without performance cost.
Hey all, I think I've just found a bug with Unity 4.6 b20, as some functionality I had before has now stopped working. It's to do with masks and...
I too have been experiencing this problem erratically in all versions of unity since 4.1.2, I can't seem to get a 100% repro with it, but certain...
I submitted a bug report and the testers at unity have managed to reproduce it on some Nvidia GPU's so it seems to be GPU specific, lets hope...
Just tried it on AMD laptop GPU and the example worked, so there does seems to be an issue with Nvidia GPU's and AppendBuffers in 4.5 (tried 4.5.3...
I may be having a similar problem on my Nvidia PC, I'm running a GTX 560Ti and have been following this example on Scrawks blog:...
You could replace the particle in blender with a dummy object, animate that around the same way, and in unity, when you import the animation, you...
Hey all, For those wondering what Log4Net is, it's a very capable logging library that is widely used to log information from code, it can send...
Not sure if this is already implemented in this, but I know the projects we would use this for could really benefit from this, collision planes,...
We have a problem, we need to have a camera that renders things that are very close to the player, but at the same time we have to render a...
For those wondering, I've managed to record an animator through a bit of a hacky method, until Unity implement more direct state control. I did...
Scramble This is an arcade dogfighting game, set in an alternative history of World War Two where the Axis has successfully invaded the United...
What was the issue out of interest, I'm trying to understand Specularity myself :)