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Hey there, Sorry folks I totally stopped this project. It was partly working, and the other side of the protal, once the player teleported,...
Hey there, 6 years later, this trail still have interests. @YohanB did you succeed in your project? I'm looking to do exactly the same....
It is silly question but does your console displaying any error message?
Hello @StefanK_93 , I did not had the time yet. I may have some time this week. Cheers!
Thanks, I don't have much experience but I'll give it a try. You have a little button for inserting code "properly" in the post's topbar window....
Hey, could you provide the link of the tutorial and some parts of your code? Cheers
Hi everyone. I'm adapting the brackey portal tutorial to VR for oculus go, and I'm one step to the end, but... buuut ( check the previous steps...
My problem is solved I think the parallax problems was due to 2 things Tracking the headset or the remote have to be fast enough to prevent...
I have no clues, I'm pretty new to unity so I don't have a large experience but I'll try to help. What are the white areas on each side of the...
Oculus GO. I mentioned it in the title of the post I shared to you. I hope my process will help you at least. Did you set 2 rendertextures...
Hey @AlanG97 I'm using MultiPass stereo rendering method and on the OVRcameraRig, I have enabled the "use one per eye" setting. In Other settings...
Hey @AlanG97 , we had the same idea ( following the brackey tutorial in VR ). I succeeded to display a correct rendertexture through the portal...
Hello community. I'm trying to adapt the brackey portal tutorial to VR, and I'm cloth to it but I still got deformations when I turn my head left...
In fact, I just build the wrong scene... so everything's seems to be fine with "use one camera per eye" option.
Hi folks. I'm trying to achieve the brackey portal tutorial -> in VR for oculus go. The portal is a plane with a rendertexture displaying what an...
@gecko which egpu are you using with your Radeon 580? I'm thinking about getting a Raze Core X.
Well, I took out the seat and the foot from my prefab, wrapped them in a new gameObject for then, creating a new prefab and everything's back to...
Hello, I have a seat with a pivoting foot made with two primitives ( created with probuilder ) and connected by a hinge joint. The seat is gently...
Well, now it display correctly the value in the text element & the inspector pan... weird. I changed things in my scripts but they were not...
@JoeStrout Thanks for giving my problem a try. I checked the size of the text container and it should not be the problem. The container is larger...