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Hello! Is there any option to check if all data and dependencies for given keys are available? I am aware of Addressables.GetDownloadSizeAsync...
Thanks for your answer. It is working now as expected.
Bump, I encounter the same behaviour. For the first few seconds the PercentComplete variable shows 0.00 and it bumps to 0.75 and progresses quite...
I have found the reason why I didn't get the updates: you have to initialize the addressables system first with Addressables.InitializeAsync();...
Some updates on this one? I try to check if there are some updates on the catalog but there are always 0 elements in the list. Version I am using:...
Still problematic. Unity 2019.3.0f5 macOS environment + Android build
Thank you! I will test around a bit too. I'll let you know if I find the source of the issue.
Thanks for the response! I have checked the value and it was set to 1. When I set it back to 1.72 it will be reseted as soon I enter the play...
@BHS Could you look into my issue? I cannot solve it by myself and need help on this one.
@BHS Hi, I've bought your asset several days ago for my mobile project. The clouds are working as expected in iOS but Android has an issue with...