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1. Yes, the 15KM limit is consistent with what I've experienced with Unity in past projects. For the time being, I'll start by integrating the...
Thanks for the quick response! 1. Re: floating-point precision I think my question should be rephrased to be more generic. If my vehicle is...
Hi folks, First off, great job communicating what you are working on in upcoming releases as well as your continued efforts keeping this forum...
Awesome! Thanks!
Hi, Anybody else getting this error in 2018.2 using a clean project? Shader error in 'VacuumShaders/Curved World/U5 Standard/Standard (Specular...
Hi, Just wanted to give a heads up that with the latest update of Master Audio (4.0.6), there is a breaking change in the API which causes Doozy...
Ok thanks! -Y
[UPDATE] Hmm... I fiddled with it in Mono and seem to have fixed it. Here's what I did. In ShurikenToSpritesheetEditorWindow.cs there was...
Hi, I just bought Shuriken To Sprite sheet and I'm getting an error as follows: The type or namespace name 'ParticlePlayback' could not be...
Hi, I'm a DoozyUI 2.6 user and was wondering where I could find the Font Awesome 4.7 editor extension mentioned in the video. I did some...
Oops, I forgot to include the line below which was a duplicate of the line where aimRay was calculated above. Here is the snippet in all it's...
Hi, Good job! I'm curious what were your starting values for Chunk size, Area size and Fill size? Also, is there anything stopping you from...
Thanks for trying this, but the bad news is that in Editor mode the cursor is still offset by what seems to be the same amount, give or take a few...
Any news regarding the mac retina bug with the cursor offset? Can you point me to a source file I could modify the cursor offsets myself? Thanks.
Thanks for the quick reply! Just to clarify, the cursor does move smoothly but is simply offset by half the viewport height on the Y coord and...
So, I took the plunge and bought voxeland but unfortunately I am having mixed results... I'm using the latest version of Unity 5.4.1f1 and I...
No problem, I figured that part out on my own. :) That's pretty much all it took btw. Thanks again! -Y
Btw, I'm not saying this is the case here, but I just wanted to point out that this is precisely the type of situation where #2 occurred in my...
DISCLAIMER: I'm a total noob here, so please take my response with a grain of salt. What I can say is that I did manage to successfully...
Hi folks, I'm also new to this asset and have a question regarding the following code snippet I got from the documentation. Clock enemiesClock =...