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Separate names with a comma.
When you generate AssetBundles, the manifest object gets put into its own bundle, which will be named after the folder the AssetBundles got built...
The UVs are being generated based on the vertices' world positions. If you add in the object's world position, or use the vertices' local...
Found a workaround for this. If you play a sound through the bound AudioSource via any non-Timeline means, the Timeline will subsequently play its...
Did you happen to find a solution to this? I'm running into the same issue on 2018.1 - specifically, the ParticleControlPlayable is unable to...
I'm on 2018.1 and this doesn't seem to work. Tracks appear to always use the icon of whatever their binding object type is - so if I have a track...
If you're using the .net 4.6 scripting backend, you can also use ObservableCollection<T>, which has events for adding/removing/clearing/etc.
You can use VS Code, and Unity has some limited support for properly calling it up if you set it as the external script editor; you will also need...
Yes, the .meta file has to be updated as well to match names. Otherwise, Unity will treat the script as 'new', and your references to it in...
The editor is getting stuck trying to contact the update server (new version check maybe?). For whatever reason, the whole thing fails to open...