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Have you downloaded your GoogleService-Info.plist from their dashboard?
Great :) Thanks. ETA?
OK, thanks. Please do your best to get this in to b11 as it's definitely a breaking issue for people working on ARKit and ARCore at the same time...
Great, thanks :) Is it fixed in b10? Or will it be fixed in b11?
Hey guys and gals, I'm getting these errors when build an iOS app with Unity 2017.2.b9 and xcode 9 beta 6....
Hi, I have a ParticleSystem emitting on my SkinnedMeshRenderer that is using VRIK. For some reason, when I move, my SkinnedMeshRenderer clearly...
Great work guys! Looking very forward to ARKit supporting the Unity XR interface the same way ARCore does so that all this can be normalized. A...
Hey jimmya, Just downloaded 2017.2.b8 with ARCore for Android. Are you guys working on implementing the new XR interface for ARKit? Cheers, Paul
Hey there, I recently bought Fragmentum and it is working for 2017.1. Great work mate. Arkhivrag, can you please check your inbox please. I wrote...
Found my problem. Integrated ARKit into an existing project that was using Natcam for camera support. Initializing Natcam was screwing up the...
Hi, I'm trying to get ARKit to work in my project and for some reason perspective is messed up. I run the examples built from my project and they...
Hi :) Can your fluid simulation be used on a plane in 3D space?
Just built the demo... this is insane. We've been working with different AR techs for a while (including Tango, Hololens, Kudan, Vuforia) and this...
Does this work with VR Single Pass Rendering?
Hey Sophia, Thanks for the response. This is really a big issue for us and has come up on several projets. I'm sure we're not the only people who...
Any news?
Hey Sophia, Here's the info you requested. It shows my biggest problem with UCB that tends to be too strict with shader errors. When I build...
Are you sure it's just not because you turned off auto light build?
[Unity] Shader error in 'Standard': output TEXCOORD7 used more than once at...
What about now?