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I'm using the following code to look around with the mouse in my WebGL app (Unity 2021.2): void Update() { float mouseX =...
I know this sounds a bit weird. The main scene in my app is pretty simple: It's a room with an object in the middle and a point light in the air...
It did not die, only Zuckerberg got problems with his shareholders. But this was not my question ;-)
I have registered for some of the "Metaverse Workshop" online events, received the acknowledgment e-mails, but never got the "Zoom link". What...
Thanks for the link! Are there any further infos I can give to help fix this faster?
I just came across the same thing with a Unity 2021.3.2f1 app (was created with an older version): I've got a 3 monitor setup (1 - 3 - 2) and the...
@faziii For me the errors even show up in the editor and I never bothered exporting with AO active because of that. It has to be a WebGL project...
IIRC you also have to disable the layer to stop the console spam but you can enable it again afterwards and the errors won't be back unless you...
Hello everyone, I added "Cull Off" to the first pass of the first subshader of the "Standard" shader (default code here) in Unity 2021.3.2f1 and...
@unityruba It used to work just fine with Unity 2021.1.24f1, did the shader change in 2.12f1 (or some time between these versions)? Yes,...
Sorry about the delay. I sent you a message with the link. I haven't downloaded the latest version yet, so not sure but my bug report is still...
Any update on this, @Unity-people? I filed the bug report more than a month ago but no reply yet.
How is the keyboard not showing up on mobile connected to this WebGL copy-and-paste problem? Any update on this (even if it's with an extra button)?
@Kheremos That's exactly what I did, please read my second post too. I just tested the "IPointerClickHandler" version again and it still doesn't...
@HernandoNJ What effects are you using? Did you disable any of them? Did removing the "Library" folder not reset your platform to "Windows, Mac,...
@HernandoNJ Is there an "Ambient Occlusion" component (in "Post-process Volume") on your camera? What platform? If you're using WebGL, please...
@KEngelstoft Thanks for the update! So it was 2022.2 (not 2021.2) after all. I can't use alpha versions for this project, so I'll just keep...
@StaggartCreations No worries. I already filed a bug report after I noticed that it also happens in the new project, just waiting for a reply at...
@StaggartCreations The only shaders I added to the list myself are slightly edited versions of Unity's "Unlit" shaders (basically to turn culling...
@StaggartCreations You have to add your own shaders that you want to use in the exported app in the "Graphics" settings list but once I did that,...