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Hi, it's been 2013 when I released the first version of Curvy, a tool I primarily wrote for my personal needs. Seeing more and more people loving...
You'll have several options: * add connections between the prefab splines * create a "master" spline that combines/copies the prefab splines...
Got no mail so far. Even if I've entered a wrong mail address by accident, I should be able to login with the choosen username, right?
Registered successfully => unable to login (wrong username or password, tried both the entered username and the entered mail, password was correct...
Just a quick question: Does it work with 3D, i.e. highlighting edges by a certain angle treshold?
Yes, it's because the Volume Spots module needs a rasterized path. Either use "Rasterize Path" or "Extrude" module, both outputs a rasterized...
Nice tool, I consider purchasing it. One question before, does it work together with Unity's version control icons (Plastic SCM in my case, if...
Thanks for the response, Carti. Good to know it's been worked on, makes it easier to wait patiently.
Same here. I guess support got flooded with mails, so I wonder why there is no official response to the problem after 4 days? Or at least an...
Just tried it and it works like a charm, absolutely AWESOME plugin! Thanks a lot for this, keep up the good work!
Controllers just control single objects on a spline. To have multiple splines, either duplicate a CurvySpline GameObject or create additional...
No idea, I never used Unityscript, but being Monobehaviours after all this should be possible.
Thanks, fixed!
I just double checked by taking an old project with 2.1.2 and importing 2.1.3 from the Assetstore over it (using Unity 5.6.1f1), using both lazy...
Already answered by mail, but for everyone: you'll have to declare Start() as "IEnumerator Start()" in order to make yield work.
For an unconnected spline this is expected, but connected splines should take care of that. Started a ticket to look into it. Could you...
Use EventType.Repaint! The good news: the updated version is ready to submit!
Yes. But you might want to restart Unity afterwards to let Curvy find it's new "root" folder.
Sounds like you're using an older DevTools version. Please try delete /Assets/Packages/DevTools and reimport Curvy.
CurvySpline.Update() check's if a spline (or more accurate: spline segments) has pending changes and updates it's cache if needed only. So I guess...