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I'm working with a large codebase and have been pushing for more unit tests. Currently I'm messing around with NSubstitute as my mocking library...
Thanks Harald, appreciate your efforts I'm sure people consider this edge case but with the direction .NET is going I think Unity has to keep up...
Any updates on this?
I'm trying to get a bunch of the Microsoft.Extensions.* libraries in Unity and I've found it would work fine in a small quick project, but...
Would really appreciate somebody out there with a vive helping me out, and seeing if they have the same behaviour. I have created an issue on...
Another odd behaviour I have observed recently but cannot reliably reproduce was when one wand wasn't working. Certain combinations with that wand...
Resurrecting this thread, @jweidenbach are you still using that approach? Is this the only, or preferred method currently if we want input to work...
Attached a zip containing the Unity project with a single scene. Should be able to play, click "Enable" and view vive inputs coming through. The...
Vive Wands stop working and the input system gives null values when queried by GetValueAsObject(). This behavior has been erratic and difficult...
The package manager and asmdefs are a long awaited feature. When it arrives I would almost certainly need to create packages that will require...
Roger, ty Does an asmdef support any rsp file?
As the supported .NET runtime increases, we have access to more and more libraries. Great! However, when I want to use these new capabilities by...