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I personally like having more control over the generation/tiles than using the tilemap. I started the project with the tilemap but imo it was a...
I am in the process of making an isometric type game and I want the tiles to use perlin noise to generate biomes. I have the logic figured out for...
Thank you for the help! However, it has fixed itself after OmniSharp pushed a hotfix update just a few minutes ago!
Randomly this week I have run into a bug that is preventing me from continuing work and I have no idea how to solve it. I us VS Code and it is...
I am creating a card-building game and have recently implemented hand "curving". Everything works well but the cards (which are UI Images) are...
I am building a deck-building game and I am having trouble with a specific element on my cards. My cards are displayed as UI elements that are set...
Never thought at all of implementing it by mapping the State to the Behaviour! Currently refactoring my Pooling system so this will be next but...
Hey there, I am in the process of refactoring my game project as I have learned quite a bit of new info and expanded my programming skills over...
Ok thanks for the info, I will definitely have to find another solution to how I have it set up! An entity (player, enemy, etc.) casts skills...
I am building a game that takes in different types of "defends" for entities. I would want these defends ordered by insertion so when the entity...
You're a legend! Tbh I should've thought of just turning i into a variable on my own lol. Thanks a bunch man!
Hey there, I implemented a dynamic dropdown menu for my inventory system today and all is working well, however, I have run into an odd bug when...
Man, you're awesome @lordofduct ! I really appreciate the help you have been. I think I will implement something similar to this once I finish...
@lordofduct I just received the notification for your custom RNG, for some reason it was delayed. I "understand" most of what you have posted but...
@lordofduct Great catch. Your improved code seems to work great! More testing is still needed but I think you solved it, thanks a bunch!
The Dungeon Generates correctly but the seed doesn't ensure that the generation is the same for some reason. Using the individual declarations...
I am restructuring some of my roguelike game so that it is generated using seeds so you can repeat or share runs. The way my generation is set up...
[EDIT] Solved. An issue with the monitor refresh rate. [MEDIA] You can see from the video above that there is a slight ghosting on my 2D...
I am in the process of rebuilding some of my UI systems for my game and I came across an odd bug. It seems that the hierarchy information doesn't...