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Question: how to name the .jslib and where to put it ? Question: how to name the .jspre and where to put it ? Thanks!
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Hello! well I haven't had the time to implement it yet, but the code to make it work is really really simple: using System.Collections; using...
[IMG] I've created a tiny tool, that change every Layer with a default Far value (the maximum is the default far of the camera) Planning to add...
Up. It's renderer.material.mainTextureScale = new Vector2(scaleX, scaleY); usually. But inside MaterialPropertyOverrideAsset we don't have it
is there any way to know if the scene is callapsed or not ?
THANKS YOU
I've created the same algo in C# using a static class using System.Collections; using System.Collections.Generic; using UnityEngine; namespace...
Hello Blood! I will post here and not on youtube, sorry for the duplicate: Hello! First of all, really really awesome video! I've listen to it...
Hello! Thanks you for you request. [IMG] - First of all, you can access the settings and change 2 settings: the amount of element on the top is...
[IMG] Hello! I am creating some sort of runtime generator, and I have one specific problem: For a given image in input (a png like that), I...
It was a OnTriggerEnter 3D problem. And by reseting like SenpaiSumpie it worked. I though it would be useful to give some feedback about the git...
Oh my god, YES! The same code, in 2 different Unity of the same version 2020.3: one work, the other doesn't. I've verified each physic settings...
Hello ! I would like to share with you my new awesome editor tool :) [MEDIA] >> View on Asset Store << Improve your LevelDesign workflow and...
Hello, I have 2 feedBack: - When you are using an EditorTools, when you enter inside the OnToolGUI(), we can not prevent the scrollWheel with...
Hello I have an editor question: I have a script MyScript, with the attribute [ExecuteInEditMode], I use it to use the Awake(), and Update() of...
Hello, a simple task is driving me crazy. My goal is: I want to tell in unity when the user start or finish draging an handle. The HandleMove, and...
Unfortunatly, this Reset() is called from the Monobehaviour script (and as tool programmer, we want a way to clearly separate gameplay code from...
I have also a 2 special request: (may be not related to EditorTool, but intimately linked...) 1) Component Build: I would like an event...
Yes, that should be amazing!