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Hi, it seems several people are asking about 2D depth of field in URP and it is still not clear to me what is supported. The outcome I want seems...
That seemed to fix it :) Thank you so much. I will continue to test and let you know if I encounter any issues.
Thank you for checking. There must be something wrong with my set-up but I can't figure out what it could be. I'm using Apple silicon and I'm on...
@Darkcoder No worries and thanks for the reply. These sprites from the screenshot (cherry and trophy) are not from a sprite atlas. They come...
Hi, I am still trying to fix my mysterious bug. I created a totally new 2D (non URP) project and only imported D2D and the art and the issue...
Hi, I just emailed Carlos directly before discovering this thread but now I figure I will ask here for better visibility. I seem to have a...
Hi, It's hard for me to believe, but it seems impossible to make depth-of-field work (blurring the distance) in 2D games with URP. This seems...
Is there any update on this? Neither Gaussin or Bokeh work, they don't seem to have any link to the z-axis. They just blur everything. I don't...