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[ATTACH] I drag an animation into a script, which calls the Animation component to play the animation. The issue is that it does not revert the...
I just found out that SetGlobalInt is actually an alias to SetGlobalFloat so large integers get converted to floats and lose precision, which is...
I got it half working. [ATTACH] However, it projects shadows projected onto it into the distance. [ATTACH] (water effect disabled to make easier...
[ATTACH] Consider this water shader. I takes the distance from the water surface to the depth buffer and tints the image from transparent, to...
Waiting a couple frames before calling Unload did the trick
[ATTACH] There are a ton of very large textures that are used to generate a Texture2DArray during runtime, then some of them are reused on other...
If you need it NOW, you can probably make a vertical list where all items on it are flipped -90º and then flip the list 90º You need to use C# to...
Sorry for massive necroing this thread, but can you elaborate how you did this? I am currently suck with BuiltIn Render Pipeline and would really...
So either way it will take a ton of time. I guess I will push it forward after I add more content and gameplay to my game then
All of my custom shaders show pink but don't show any error at all. Is manually rewriting them in ShaderGraph really the only way to convert? See...
I would rather pay extra than having some noose ready to be tighten on my neck at a moments notice. I will pay extra to avoid the precedent....
Why are you all so dead set on the runtime fee? Get away with it. It is punishing success and a precedent that should never be set. All of this...
Vampire Survivors, people usually call it bullet heaven
[DatabaseData("MyStruct")] [DatabaseAuto(typeof(Sprite), "MySprite")] [DatabaseAuto(typeof(MyTestStruct2), "MyTestStructGetter")] public partial...
How do I get started using those? I've tried installing CodeAnalysis through NuGet and it uninstalled on it's own when using JetBrains Rider...
"com.unity.collections": "1.5.1", on Unity 2020.3.46f1 That's some good/bad news in a single sentence. I can't afford to update to Entities 1.0...
InvalidOperationException: WildGrassTileGeneratorGeneratorJob.Result is not a value type. Job structs may not contain any reference types.
Adding to my previous point. (Just found out a second ago while seeking another alternative solution) Trying to make a pointer for an type that...
No, this generates an error when you try to allocate the array InvalidOperationException: WildGrassTileGenerator used in...
[ATTACH] I'd argue that any type that is not unmanaged is managed Not everything can escape the grasp of the managed object, it's not a matter of...