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After debugging further, I found that wrapping all of the NativeArray work, including the TryDeserialize call in an unsafe block fixed the problem.
Hello, I am trying to reload an ARWorldMap that is 11,052,419 bytes in size. The app appears to run out of memory or just crashes while...
I believe it may be a call to Graphics.Blit where the material parameter is null. I think it may be happening in AQUAS_RenderColor or...
Hi @dogmachris, I have been tinkering with Aquas 2020 in Unity 2019.3.0b7 in a blank project with a terrain and have found that the standalone...
Thanks for your thoughts on shaders. I haven't had issues with CTI until I tried my little experiment with 2019.3 this weekend. I own AFSv5, but...
Hi @Gabriel_SG, thanks for trying to reproduce the issue on your system. Did you actually try to build (for Windows)? I don't actually see the...
Hello, has anyone tried TFP on Unity 2019.3 builds? I am getting a shader error in the CTI shaders: Shader error in...
Couldn't help but notice: [SPOILER] Looks awesome!
Thank you!
Hi @Vondox, any idea why this standard transparent shader is rendering on top of the Enviro fog? [SPOILER] [SPOILER]
Sounds like it has some useful code to puke around in, and a good license. I look forward to taking an in-depth look when I’ve got some cycles.
@Seneral thank you for the thorough response on TC2 Node Painter regen. When I am back from my vacation, I do plan to revisit the terrain in my...
This thread may provide some insight.
I think I am using either 128 or 256 for the splat resolution right now, I am not sure because I am away on vacation now. I am not spawning and...
I don't think it's the same issue as the issue tracker says it is not a problem in Umity 2018.x or earlier.
Hi @eagle555 it is great to see you active in this thread again! I still get a lot of value from TC2, but one thing that still stands out as...
For the record, I also had problems with just blackness when building single pass deferred. I did not have time to look at the logcat, just went...
Hi @raoul I am having a problem with terrain bleeding through a bunch of roads in one section of a large RoadNetwork. The video below shows...
Do I need to use AFSv.5 to get touch bending to work with TFP?
No, it is not ongoing, as pressing the Refresh all prefabs button cleared up the billboards in my main project as well. Here is a video of me...