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I'm sorry, I have to be the Devil's Advocate. The current version of ICE is just not ready for real world projects. Please read the forums...
Just an observation... I believe the last word from @icetec (as a reply to user reviews) was that 1.4 was supposed to come out August 28, exactly...
@icetec it's August 28, 1.4 was supposed to be released today. Is it still on the radar I hope?
No, I double checked that too. I left the scene running with 15 creatures and eventually ever single one of them got caught in this loop. I can't...
Didn't do anything. Same behaviour is happening.
I'm running into a really strange behavior. I am refactoring my Animation Controller from a Blend Tree to a simpler solution following @TonanBora...
Cool, I got this to work. It's definitely going to take some tweaking, but so far so good. Thanks!!
No, it's ok. I'd rather figure out what the naming convention is from Fuse and just set up the same naming conventions for the Mixamo store...
Ok, I was just playing around and noticed that when I imported the models into Akeytsu it created a "modelname.fbm" folder. I renamed the folder...
I'm trying this script out, downloaded some characters from the Mixamo store but there is no exported textures folder with the characters, only...
Yes, I've actually watched it in full or in part about a dozen times. I learn something new every time I do. I just watched the full video again...
I'm using 2017.1.03f and haven't noticed huge issues other than whatever is causing the CPU and GPU to go crazy.
Somewhat related question (I'm sure it has a combined interactor / mission solution): So I have my flock of zombies directed by an Escort...
I am new to animation myself, but this might be a Root Motion issue. Here's an example (of many) forum posts about this:...
I have two different versions working for my application, but they're very glitchy. I think it works in theory, but is not practical. The problem...
Did you happen to find that tutorial for this? I'm working on the same problem and have tried a few approaches that aren't working well.
In our Inboxes ;)
This clarifies a lot, thank you.
Hey @nixtwiz , under Target Object > Target Selection Criteria enable RT (which is Retaining Timer). Set this timer to the number of seconds your...
When you say Unity AI Navigation, do you mean the NavMesh? Just to confirm, is it dynamic? Will it avoid other creatures and other moving obstacles?