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Thanks for the suggestion. I looked around and found a more optimal way of spawning these cubes within a system using the EntityCommandBuffer. It...
Hi, I'm still learning a lot about ECS. I am trying to spawn a whole lot of entities to see how well it performs, they are essentially just cubes...
Hello, I'm working on a physics based brawler game, I have a character set up using configurable joints for the arms, attached to one hand is a...
I managed to fix these issues by downgrading to Vuforia 8.1.12 - it seems these are issues directly related to 8.3.8
Unity version: Unity 2019.2.2f1 Vuforia version: Vuforia 8.3.8 Test Device: Google Pixel 2 XL I've set up a simple scene in Unity to test out the...
It's rather troubling that this feature has been requested 9 years ago and still nothing. I'm not certain of the volume of feature requests, but...
Hello, I've recently been having some issues using the LookAt function on RectTransforms. Considering RectTransforms are for 2D/UI objects, I...
I figured out what's wrong, somehow when this function is called _videoPlayer becomes null, although it is being set on the Start function as...
Hello, I'm trying to use the new VideoPlayer class to play a video file on my android device, unfortunately I'm getting a NullReferenceException:...
Hello, I'm currently facing the challenge of having to add a gameplay recording feature to the project I am working on, the project also uses...
Small update: I tried to directly use the LISNR provided jar with Unity, without making a wrapper in Java, still getting the same exact issue....
Hello everyone, I've been trying to do this for some days now and I keep getting blocked at a few errors, hoping I can get some help with this...
[media] We are excited to announce that the public prototype of our latest game "Pulse: Origins", a fast paced hack and slash action RPG, is...
It looks nice... but what is this exactly?
Thanks for the comments so far! @Heu can you please elaborate on why the jump is hard and buggy? Thanks a lot! EDIT: If by any chance you might...
Very nice work! It reminds me a LOT of a classic oldie called Skyroads
Hello, I've worked on this game with two friends of mine and would like to know what you think of it. It is a side scroller with a unique touch...