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2023, still not fixed yet. Embarrassing.
I would like to get the raw float values from microphone recordings, but when I use GetData() I keep getting arrays full of 0s. From the...
Yeah, the microphone works fine and any associated audio clip works as well. I think the problem is what you highlighted with your first post,...
The audioClip is recorded with a VR headset (Oculus Quest 2) using the Microphone class, which does not have an associated inspector component...
Thanks, Tzuri. How would I implement this with user-generated microphone recordings, as no files are being loaded into memory?
My current approach is to take an AudioClip, turn it into a byte array, then put it into an UploadHandler, attached to a UnityWebRequest, to send...
I am having difficulty converting audio clip to a byte array (using darklord's solution). It seems that the float array is populated by NULL after...
I'd like to delete this thread and come back and post with a better question
Hi, Trying to send a post request with an audio file to a server running locally on my computer, but I get a "Cannot connect to destination host"...